x86-windows/
x86-windows/bin/
x86-windows/bin/SDL3.dll
x86-windows/bin/SDL3.pdb
x86-windows/debug/
x86-windows/debug/bin/
x86-windows/debug/bin/SDL3.dll
x86-windows/debug/bin/SDL3.pdb
x86-windows/debug/lib/
x86-windows/debug/lib/SDL3.lib
x86-windows/debug/lib/pkgconfig/
x86-windows/debug/lib/pkgconfig/sdl3.pc
x86-windows/debug/licenses/
x86-windows/debug/licenses/SDL3/
x86-windows/debug/licenses/SDL3/LICENSE.txt
x86-windows/include/
x86-windows/include/SDL3/
x86-windows/include/SDL3/SDL.h
x86-windows/include/SDL3/SDL_assert.h
x86-windows/include/SDL3/SDL_asyncio.h
x86-windows/include/SDL3/SDL_atomic.h
x86-windows/include/SDL3/SDL_audio.h
x86-windows/include/SDL3/SDL_begin_code.h
x86-windows/include/SDL3/SDL_bits.h
x86-windows/include/SDL3/SDL_blendmode.h
x86-windows/include/SDL3/SDL_camera.h
x86-windows/include/SDL3/SDL_clipboard.h
x86-windows/include/SDL3/SDL_close_code.h
x86-windows/include/SDL3/SDL_copying.h
x86-windows/include/SDL3/SDL_cpuinfo.h
x86-windows/include/SDL3/SDL_dialog.h
x86-windows/include/SDL3/SDL_dlopennote.h
x86-windows/include/SDL3/SDL_egl.h
x86-windows/include/SDL3/SDL_endian.h
x86-windows/include/SDL3/SDL_error.h
x86-windows/include/SDL3/SDL_events.h
x86-windows/include/SDL3/SDL_filesystem.h
x86-windows/include/SDL3/SDL_gamepad.h
x86-windows/include/SDL3/SDL_gpu.h
x86-windows/include/SDL3/SDL_guid.h
x86-windows/include/SDL3/SDL_haptic.h
x86-windows/include/SDL3/SDL_hidapi.h
x86-windows/include/SDL3/SDL_hints.h
x86-windows/include/SDL3/SDL_init.h
x86-windows/include/SDL3/SDL_intrin.h
x86-windows/include/SDL3/SDL_iostream.h
x86-windows/include/SDL3/SDL_joystick.h
x86-windows/include/SDL3/SDL_keyboard.h
x86-windows/include/SDL3/SDL_keycode.h
x86-windows/include/SDL3/SDL_loadso.h
x86-windows/include/SDL3/SDL_locale.h
x86-windows/include/SDL3/SDL_log.h
x86-windows/include/SDL3/SDL_main.h
x86-windows/include/SDL3/SDL_main_impl.h
x86-windows/include/SDL3/SDL_messagebox.h
x86-windows/include/SDL3/SDL_metal.h
x86-windows/include/SDL3/SDL_misc.h
x86-windows/include/SDL3/SDL_mouse.h
x86-windows/include/SDL3/SDL_mutex.h
x86-windows/include/SDL3/SDL_oldnames.h
x86-windows/include/SDL3/SDL_opengl.h
x86-windows/include/SDL3/SDL_opengl_glext.h
x86-windows/include/SDL3/SDL_opengles.h
x86-windows/include/SDL3/SDL_opengles2.h
x86-windows/include/SDL3/SDL_opengles2_gl2.h
x86-windows/include/SDL3/SDL_opengles2_gl2ext.h
x86-windows/include/SDL3/SDL_opengles2_gl2platform.h
x86-windows/include/SDL3/SDL_opengles2_khrplatform.h
x86-windows/include/SDL3/SDL_pen.h
x86-windows/include/SDL3/SDL_pixels.h
x86-windows/include/SDL3/SDL_platform.h
x86-windows/include/SDL3/SDL_platform_defines.h
x86-windows/include/SDL3/SDL_power.h
x86-windows/include/SDL3/SDL_process.h
x86-windows/include/SDL3/SDL_properties.h
x86-windows/include/SDL3/SDL_rect.h
x86-windows/include/SDL3/SDL_render.h
x86-windows/include/SDL3/SDL_revision.h
x86-windows/include/SDL3/SDL_scancode.h
x86-windows/include/SDL3/SDL_sensor.h
x86-windows/include/SDL3/SDL_stdinc.h
x86-windows/include/SDL3/SDL_storage.h
x86-windows/include/SDL3/SDL_surface.h
x86-windows/include/SDL3/SDL_system.h
x86-windows/include/SDL3/SDL_thread.h
x86-windows/include/SDL3/SDL_time.h
x86-windows/include/SDL3/SDL_timer.h
x86-windows/include/SDL3/SDL_touch.h
x86-windows/include/SDL3/SDL_tray.h
x86-windows/include/SDL3/SDL_version.h
x86-windows/include/SDL3/SDL_video.h
x86-windows/include/SDL3/SDL_vulkan.h
x86-windows/lib/
x86-windows/lib/SDL3.lib
x86-windows/lib/pkgconfig/
x86-windows/lib/pkgconfig/sdl3.pc
x86-windows/licenses/
x86-windows/licenses/SDL3/
x86-windows/licenses/SDL3/LICENSE.txt
x86-windows/share/
x86-windows/share/sdl3/
x86-windows/share/sdl3/SDL3Config.cmake
x86-windows/share/sdl3/SDL3ConfigVersion.cmake
x86-windows/share/sdl3/SDL3headersTargets.cmake
x86-windows/share/sdl3/SDL3sharedTargets-debug.cmake
x86-windows/share/sdl3/SDL3sharedTargets-release.cmake
x86-windows/share/sdl3/SDL3sharedTargets.cmake
x86-windows/share/sdl3/copyright
x86-windows/share/sdl3/usage
x86-windows/share/sdl3/vcpkg.spdx.json
